Changelog

What's new in Tabletop Arc, month by month. New to the product? Start with Getting Started.

July 2026

July 2026 — A five-minute first win, and lore you can link straight from the story

  • NewA guided first-run flow that gets you from signup to your first campaign timeline in about five minutes, with a demo you can auto-chain into your own Arc.
  • NewLink lore directly from the Story view — turn a mention of an NPC or location into a Lore Wall entry without leaving the recap.
  • NewWorld Studio import now accepts PDF sourcebooks, not just Markdown and ZIP — handy for character sheets exported from tools like D&D Beyond.
  • NewLink a player’s character to a known character on the Lore Wall — mark a PC as a premade or an NPC-turned-player-character and see it flagged on their character card.
  • NewProduct updates and devlogs are now posted to the announcements channel in our Discord community — join to follow along.
  • NewConnect your Discord account in Settings → Community to automatically get Member and subscriber-tier roles in our Discord server.
  • NewA weekly "This week in Tabletop Arc" digest and a public activity feed (new public arcs, new episodes) now post to our Discord community — public campaigns only, never anything private.
  • FixedScene ordering in the Story tab and a crash when pasting long Markdown notes into the manual recap box.

Why it matters: Fewer clicks between "I just signed up" and "I can see my campaign taking shape" — you should feel the value before you learn every feature.

Try it: Open any episode’s Story tab and click a highlighted entity to link it to the Lore Wall.

June 2026

June 2026 — World Studio, AI credits, and a faster dashboard

  • NewWorld Studio (Legend) — build a reusable setting once, import a sourcebook as a ZIP, and start Arcs inside a published World with prep already seeded.
  • NewAI credit packs and metered AI Improve for campaign lore — enrich a Lore Wall entry with one click.
  • ImprovedDashboard loads faster: billing, storage, and shell data are deduplicated instead of being fetched per-widget.
  • FixedWorld publishes now correctly include GM-only canon and surface how many entries are publishable.

Why it matters: GMs running homebrew settings across multiple campaigns can now build the world once and reuse it, instead of re-explaining lore in every new Arc.

Try it: Open Dashboard → World Studio to import a sourcebook or start a new World.

May 2026

May 2026 — A cleaner Review queue and a simpler publish flow

  • ImprovedReview queue redesigned with a dedicated Lore Wall placement tab — approve or edit AI- and player-submitted items in one pass.
  • NewOne-time AI lore cleanup to sweep out generic or duplicate entities from older campaigns.
  • ImprovedPublishing an episode is now a single streamlined flow with a clear checklist of what’s missing.
  • ImprovedEmail login switched to short OTP codes instead of magic links — faster on mobile.

Why it matters: The Review queue is where AI-extracted lore becomes canon — making it faster to approve means your Lore Wall stays current without extra busywork.

Try it: After running Analysis on an episode, open the Story tab’s Review queue to see the new placement view.

April 2026

April 2026 — Arc Prep and a session builder on the homepage

  • NewArc Prep reads your campaign context and suggests open threads to pick up, NPC spotlights, twists, and encounter seeds for your next session.
  • NewA live Session Builder on the homepage — generate an NPC, encounter, or plot hook before you even sign up.
  • ImprovedAnything you build before signing up is restored into your campaign after signup instead of being regenerated from scratch.

Why it matters: GMs can prep faster without losing campaign continuity — Arc Prep already knows what happened last session.

Try it: Open one of your Arcs and look for Arc Prep in the episode tabs.

March 2026

March 2026 — Battlemap Studio, a Dungeon Generator, and new plans

  • NewBattlemap Studio — a guided, encounter-first battle map generator with a grid overlay and VTT-friendly output.
  • NewPro Dungeon Generator with procedural maps, interactive editing, and VTT export.
  • NewFree / Pro / Legend plans replace the old tiers, with persistent resource packs for extra minutes and credits.
  • ImprovedEpisode cover art is now generated from an LLM visual brief based on your actual session content.
  • ImprovedDenser lore extraction and a speaker-identification step between transcription and analysis.

Why it matters: Prep tools now cover the table, not just the story — maps and dungeons for the next session, alongside the continuity engine for the last one.

Try it: Open Dashboard → AI Tools → Battlemap Studio or Dungeon Generator.