Changelog
What's new in Tabletop Arc, month by month. New to the product? Start with Getting Started.
October 2026
October 2026 — Campaign Memory
- FixedSplit-episode uploads now transcribe every audio part and show all of them in review, including files you add after you uncheck “start processing” or while the first part is still running. If analysis already ran on the first part, you are asked to re-run it so review is not left on the first half-hour.
- FixedThe minutes remaining bar now drops as each part is uploaded and reserved, instead of staying at the last committed total (for example 1170) while more files are in progress.
- FixedIf an audio file never reaches the server, you now see a clear error instead of a 0:00 timer that looks like transcription is running.
- FixedWhile a session is being transcribed, the timer now counts up from when the audio landed instead of sitting at 0:00.
- FixedIf transcription stalls, the episode is marked failed, minutes are refunded, and your audio is kept so you can retry without re-uploading.
- FixedGenerating a dungeon no longer slows down the rest of the app for other users while it runs.
- NewDungeon generator: you can now pick Dungeon Crawler Carl as a game system. It is an unofficial system label that sets the tone of your dungeon; no rules or published content are included.
- FixedSaving a generated dungeon when you don't have an Arc yet no longer loses it. You can now create an Arc and save the dungeon in one step, and an unsaved dungeon is kept if you leave the page.
- NewCampaign exports now include encounters: enemies recorded in your sessions and battle maps you have prepared. Free plans get a short summary of each encounter. Pro and Legend also get enemy counts, traits, tactics, terrain and objectives.
- NewFree plans can now export a campaign as JSON too: up to 3 exports per week, with player-safe content. Pro and Legend keep unlimited exports and the option to include GM-only notes.
- NewPro and Legend GMs can export a campaign as a JSON file: NPCs, places, factions, canon lore, session recaps, and key events. Only player-safe content is included unless you choose to add your GM-only notes.
- FixedYour account menu stays in the top right on Help & Guide and other public pages, instead of showing a Login button while you are still signed in.
- NewTabletop Arc now remembers characters, places, items, and facts from one session to the next.
- ImprovedA correction you make replaces the old wording, and the next recap follows that correction.
- ImprovedA new recap is written from Campaign Memory. A name you have not confirmed stays as it was spoken, and a name you have confirmed is used as that person.
- NewWhen a name might belong to someone already in the campaign, you can mark it Same Entity, Different Entity, or Reject, instead of the recap guessing.
- ImprovedThe episode Story page shows what Campaign Memory remembered and applied: entries touched, facts remembered, and the name decisions you made. An old recap draft can no longer be added to the wiki.
- FixedRegenerating a recap on an older episode that predates Campaign Memory explains that it can’t be rebuilt, and the recap already saved stays available.
- FixedYou can now link a lore card to NPCs and locations from your Lore Wall, and the control explains itself when there is nothing to link yet.
Why it matters: The people, places, and facts you confirm carry into the next session, and a name the campaign is unsure about waits for you instead of being guessed.
Try it: Open an episode’s Story page to see what Campaign Memory remembered, and review any name it was not sure about.
September 2026
September 2026 — Merge duplicate characters, and transcripts that spell your party right
- NewWorld Studio import now accepts PNG, JPG, GIF, and WebP images, not just Markdown, PDF, and ZIP. Drop in maps or handout art — several at once — and each becomes its own draft entry with the picture attached.
- NewDescribe with AI reads an uploaded image and drafts a title, summary, and description from what is actually on it, including place names off a map. You review the proposal and choose what to keep before anything is saved.
- ImprovedThe Lore Wall now answers "Not sure where something belongs?" in place — what goes on an NPC card, where conversations live, and how to share a secret without exposing your private notes.
- ImprovedThe Lore Wall leads with the categories you use every session and tucks Events, Handouts, Rules, and House rules under More, so there are fewer places to second-guess.
- ImprovedA new arc now suggests prepping your next session first, instead of assuming you already have a recording to upload.
- NewThe guide has new sections on prepping a session and on where each kind of information belongs.
- NewMerge duplicate characters. If a session transcript created a character under a misheard name, you can now combine it with the real character sheet and pick which name, portrait, description, and sheet to keep.
- ImprovedA merged character's old name is remembered as an alternate spelling, so later sessions match the right character instead of creating another duplicate.
- ImprovedSession analysis now knows your party's names before it starts, so transcripts spell player characters correctly instead of guessing.
- NewAfter signup, new GMs pick one starting path — bring in an existing campaign, start a new one, or explore first — instead of landing on a generic empty dashboard.
- FixedIf you pick the wrong starting path after signup, you can go back and choose another.
- FixedThe Actions menu on a character card was cut off and appeared to do nothing, so characters could not be archived or deleted from the character list.
- FixedHeavier AI Improve edits — stat blocks, balance changes, and import repair — use a current model again.
Why it matters: A player character recorded under the wrong spelling no longer splits into two, and the fix sticks — the name you correct once is the name future sessions use.
Try it: Open Characters, pick Actions on a duplicate, choose Merge with another, and select the real character sheet.
August 2026
August 2026 — Manual recaps publish as written
- FixedDashboard, billing, and admin pages no longer fail with a generic server error after signing in.
- ImprovedIf the database is briefly unreachable, pages now report a temporary problem you can retry instead of a generic error.
- NewA new D&D campaign planner guide shows how to organize your world before session one and keep plans connected to what actually happens in play.
- FixedWhen an episode has both a manual recap and a generated story, you can now choose which one readers see instead of always publishing the generated version.
- NewNew accounts can now confirm what to keep straight from the results screen after their first session — pick the NPCs, locations, and factions worth remembering without opening the review queue first. Anything you skip stays in the queue.
- FixedInactive accounts no longer receive a generic “we miss you” email.
- ImprovedCanceling a plan asks one reason — including Prefer not to say — plus an optional comment. You can always cancel without writing anything extra.
- NewAfter you cancel, Helmer may send a short personal follow-up about your reason — unless you chose Prefer not to say.
- NewAfter you start paying, Helmer may send a short thank-you with a link to join the TableTopArc community.
- ImprovedSettings → Community now walks you through joining Discord, connecting your account, and confirming your Pro or Legend role.
- NewIf you subscribe and then go quiet for a few weeks, Helmer may send a short note asking what TableTopArc is missing — not a “we miss you” nudge.
- ImprovedOnboarding now sends fewer stacked emails: the extra “add a first episode” and “go public” nudges are retired, so an unused arc gets one Friday follow-up after the first-arc note.
- NewIf you used TableTopArc on the free plan and then went quiet, Helmer may send a short note asking what changed — not a “we miss you” nudge.
- FixedUpgrading from Pro to Legend now charges the prorated difference immediately, instead of adding it to your next renewal.
- FixedStarting a Pro or Legend subscription from Free no longer fails with a billing “out of sync” error.
- ImprovedFix stat blocks now uses a consistent at-a-glance layout, and stat tables render correctly on the Lore Wall.
- NewMerge duplicate wiki entries. Tabletop Arc flags entries that look like the same NPC or location, and a side-by-side view lets you pick which title, summary, and image to keep — episodes, key facts, and images from both are combined.
- NewHave entries that predate duplicate detection? Scan for duplicates on the Wiki checks your whole campaign at once.
- NewUnlink a single episode from a wiki entry with one click, instead of Ctrl-clicking a multi-select.
- FixedDuplicate NPCs and locations pulled out of your sessions were detected but never actually shown for review, so the same character could end up with several wiki pages.
- FixedRemoving every linked episode from a wiki entry now saves instead of silently reverting.
- FixedThe Create Arc button could be cut off below the screen when setting an Arc in a World.
- FixedIf a subscription payment failed and a later retry went through, the account could stay marked past due — blocking AI, audio, and image generation even though the invoice was paid.
Why it matters: Your published episode now reflects the recap you chose, so carefully written campaign notes are never silently replaced.
Try it: Open an episode with both recap versions, choose Manual recap in the Publish tab, and publish it.
July 2026
July 2026 — A five-minute first win, and lore you can link straight from the story
- ImprovedEvery Arc now puts “Prep your next session” up front, with a clearer and dismissible explanation of optional World Context.
- ImprovedFree accounts now include 10 image credits every month (up from 5), matching the published Free plan.
- FixedPlan and pricing details now match everywhere — the FAQ, guide, getting started, and terms pages all show the current Free, Pro ($9), and Legend ($19) allowances, with no leftover trial or outdated minute counts.
- NewA guided first-run flow that gets you from signup to your first campaign timeline in about five minutes, with a demo you can auto-chain into your own Arc.
- NewLink lore directly from the Story view — turn a mention of an NPC or location into a Lore Wall entry without leaving the recap.
- NewWorld Studio import now accepts PDF sourcebooks, not just Markdown and ZIP — handy for character sheets exported from tools like D&D Beyond.
- NewLink a player’s character to a known character on the Lore Wall — mark a PC as a premade or an NPC-turned-player-character and see it flagged on their character card.
- NewProduct updates and devlogs are now posted to the announcements channel in our Discord community — join to follow along.
- NewConnect your Discord account in Settings → Community to automatically get Member and subscriber-tier roles in our Discord server.
- NewA weekly "This week in Tabletop Arc" digest and a public activity feed (new public arcs, new episodes) now post to our Discord community — public campaigns only, never anything private.
- FixedScene ordering in the Story tab and a crash when pasting long Markdown notes into the manual recap box.
Why it matters: Fewer clicks between "I just signed up" and "I can see my campaign taking shape" — you should feel the value before you learn every feature.
Try it: Open any episode’s Story tab and click a highlighted entity to link it to the Lore Wall.
June 2026
June 2026 — World Studio, AI credits, and a faster dashboard
- NewWorld Studio (Legend) — build a reusable setting once, import a sourcebook as a ZIP, and start Arcs inside a published World with prep already seeded.
- NewAI credit packs and metered AI Improve for campaign lore — enrich a Lore Wall entry with one click.
- ImprovedDashboard loads faster: billing, storage, and shell data are deduplicated instead of being fetched per-widget.
- FixedWorld publishes now correctly include GM-only canon and surface how many entries are publishable.
Why it matters: GMs running homebrew settings across multiple campaigns can now build the world once and reuse it, instead of re-explaining lore in every new Arc.
Try it: Open Dashboard → World Studio to import a sourcebook or start a new World.
May 2026
May 2026 — A cleaner Review queue and a simpler publish flow
- ImprovedReview queue redesigned with a dedicated Lore Wall placement tab — approve or edit AI- and player-submitted items in one pass.
- NewOne-time AI lore cleanup to sweep out generic or duplicate entities from older campaigns.
- ImprovedPublishing an episode is now a single streamlined flow with a clear checklist of what’s missing.
- ImprovedEmail login switched to short OTP codes instead of magic links — faster on mobile.
Why it matters: The Review queue is where AI-extracted lore becomes canon — making it faster to approve means your Lore Wall stays current without extra busywork.
Try it: After running Analysis on an episode, open the Story tab’s Review queue to see the new placement view.
April 2026
April 2026 — Arc Prep and a session builder on the homepage
- NewArc Prep reads your campaign context and suggests open threads to pick up, NPC spotlights, twists, and encounter seeds for your next session.
- NewA live Session Builder on the homepage — generate an NPC, encounter, or plot hook before you even sign up.
- ImprovedAnything you build before signing up is restored into your campaign after signup instead of being regenerated from scratch.
Why it matters: GMs can prep faster without losing campaign continuity — Arc Prep already knows what happened last session.
Try it: Open one of your Arcs and look for Arc Prep in the episode tabs.
March 2026
March 2026 — Battlemap Studio, a Dungeon Generator, and new plans
- NewBattlemap Studio — a guided, encounter-first battle map generator with a grid overlay and VTT-friendly output.
- NewPro Dungeon Generator with procedural maps, interactive editing, and VTT export.
- NewFree / Pro / Legend plans replace the old tiers, with persistent resource packs for extra minutes and credits.
- ImprovedEpisode cover art is now generated from an LLM visual brief based on your actual session content.
- ImprovedDenser lore extraction and a speaker-identification step between transcription and analysis.
Why it matters: Prep tools now cover the table, not just the story — maps and dungeons for the next session, alongside the continuity engine for the last one.
Try it: Open Dashboard → AI Tools → Battlemap Studio or Dungeon Generator.