D&D Campaign Planner

The D&D Campaign Planner That Remembers Your Campaign

Plan sessions, organize NPCs and locations, track your lore, and keep every campaign thread connected as you play. Tabletop Arc combines campaign planning with a persistent AI-assisted memory layer, so your campaign gets easier to manage instead of harder.

Free forever to start. No credit card required.

Tabletop Arc campaign planning and continuity visual
Plan the world
Review the story
Remember the canon

One home for the campaign you're planning — and the one your players actually create

Campaign plans rarely survive contact with players. A throwaway NPC becomes essential. A minor faction takes over the plot. A location returns six months later with a different name and a new secret. Traditional documents leave the GM to synchronize every change by hand. Tabletop Arc keeps the evolving reality of play connected to the preparation that came before it.

Campaign management, not generic notes

Everything your campaign needs, connected

Plan the known world, capture the unexpected one, and decide what becomes trusted campaign knowledge.

01

Give the campaign one home

Create an Arc for your campaign, with its episodes, lore, maps, players, and publishing controls kept together.

02

Remember every important NPC

Use the Lore Wall to organize characters, locations, factions, quests, items, events, and the facts that connect them.

03

Keep maps tied to the world

Upload campaign maps, add features, and control what stays GM-private, what players can see, and what can be public.

04

Know what matters next session

Arc Prep uses your campaign context to resurface open threads, NPC spotlights, twists, and encounter seeds for the GM to shape.

05

Turn play into campaign history

Upload audio, paste a transcript, or write a recap manually. The recording workflow is useful, but it is never required.

06

Review before it becomes canon

Inspect extracted scenes, entities, and events before approving campaign updates. The GM remains the final authority.

The campaign loop

From campaign idea to session 50

PlanPlayCaptureReviewRememberPlan again
  1. 1

    Create your campaign

    Create an Arc as the home for the campaign. Arcs hold the episodes, lore, maps, and people that make up the story.

  2. 2

    Build the world

    Add the NPCs, locations, factions, quests, maps, and lore you already know. Keep secrets private and choose what players can see.

  3. 3

    Prepare the next session

    Use Arc Prep and existing campaign context to bring relevant open threads and characters back into view, then decide what belongs in your prep.

  4. 4

    Play your way

    Run the session at your table, in a VTT, or however your group already plays. Tabletop Arc does not run the game or replace the GM.

  5. 5

    Capture what happened

    Upload session audio, paste transcript text, or write the recap yourself. Choose the workflow that matches the material you have.

  6. 6

    Review campaign updates

    Review extracted scenes, lore, entities, and events. Approve what is true, correct what needs context, and leave uncertain details out of canon.

  7. 7

    Return with better context

    The next prep starts with both the world you planned and the consequences your players created, ready to search and reuse.

Persistent campaign memory

A campaign planner shouldn't forget what happened last week

A normal wiki shows you the pages you wrote. Tabletop Arc also keeps structured campaign history underneath those pages: the people, places, events, relationships, evidence, and open threads that make continuity possible.

That history can help keep NPC relationships connected, make locations searchable, ground recaps in session material, and bring old threads back into prep. The reviewed source of truth is the canon ledger. AI can propose updates, but the GM decides what is correct and what stays private.

Your wiki is what you read. Campaign memory is what keeps everything underneath it connected.

Learn how the campaign memory layer works →

What carries into the next session

  • NPCs, locations, factions, quests, items, and events
  • Open threads and unresolved consequences
  • Player-safe recaps and private GM continuity
  • Evidence tied back to session material
  • Corrections and GM-approved canon

Before the dice roll

Plan a D&D campaign before session one

Start with the material you already have. Establish the important characters, organize locations and factions, record quests and plot threads, attach maps, and separate player knowledge from GM secrets.

When you need a first draft, Tabletop Arc's free generators can create supporting material for you to edit and save into the campaign.

Built for campaigns that last longer than your notes system

The organizational problem changes as a campaign grows. Tabletop Arc's value grows with the history you choose to preserve.

Session 1

A handful of NPCs, places, and the first clear objective.

Session 10

Recurring characters, factions, unresolved quests, and consequences.

Session 30

Multiple arcs, callbacks, secrets, and relationships that have changed.

Session 50+

More campaign history than a GM can realistically hold in working memory.

Tabletop Arc does not promise perfect memory. It keeps structured campaign history available, helps preserve continuity, and makes past information easier to search and reuse when the story circles back.

Why not just use Docs, Notion or Obsidian?

General notes apps are flexible and familiar. Tabletop Arc is structured around the work of running and remembering a tabletop campaign.

CapabilityTabletop ArcGeneral notes app
Campaign-specific structureBuilt inYou design it
NPC, location, faction, and quest trackingStructured Lore WallManual pages or databases
Campaign mapsBuilt inFiles, embeds, or plugins
Session capture and transcriptionBuilt in and optionalExternal workflow
AI-assisted lore extractionProposed for GM reviewVaries by setup
Campaign-aware prepArc Prep uses campaign contextManual context gathering
Player-safe recaps and GM-private continuitySeparate visibility and outputsManual permissions and copies
Persistent campaign contextAccumulates with reviewed playDepends on manual upkeep

Looking for a broader comparison? Compare the best D&D campaign management tools.

Product proof

See what a living campaign looks like

Explore a working example with episodes and structured campaign lore, or browse real public Arcs shared by their GMs. Public publishing is optional; new campaigns stay private unless their GM chooses otherwise.

Explore the Phandelver example Arc

Start planning your campaign free

Start on the $0 plan with no credit card. Create unlimited Arcs and use the campaign core, then upgrade only when you need more monthly audio, AI, image, or storage resources.

Start Your Campaign Free

Want the details first? View plans and current allowances.

D&D campaign planner FAQ

What is a D&D campaign planner?

A D&D campaign planner gives a Dungeon Master one place to organize the people, places, quests, maps, sessions, and open threads that shape a campaign. Tabletop Arc adds an ongoing campaign memory workflow, so planning can stay connected to what actually happens at the table.

Can I use Tabletop Arc as a D&D campaign manager?

Yes. An Arc is a home for a campaign, including episodes, structured lore, maps, players, prep, and optional publishing. It supports both the material you create before play and the campaign history that develops afterward.

Is Tabletop Arc free?

Yes. Tabletop Arc has a $0 entry plan, requires no credit card to start, and supports unlimited Arcs. Monthly audio, AI, image, and storage resources depend on your plan, so you can upgrade when you need more automation or capacity.

Can I use Tabletop Arc for an existing campaign?

Yes. Create an Arc, add the established NPCs, locations, factions, quests, maps, and lore that matter, then add past or future episodes as useful. You do not need to reconstruct every old session before continuing.

Does Tabletop Arc replace a virtual tabletop like Foundry or Roll20?

No. Tabletop Arc is a campaign planner, memory layer, and publishing home. Keep using your preferred VTT, maps, character tools, and rules workflow to run the game.

Can I plan sessions without recording them?

Yes. You can add lore and maps manually, use Arc Prep, paste text, and write recaps yourself. Audio upload and transcription are optional paths, not requirements.

Does Tabletop Arc work for games other than D&D?

Yes. The campaign, lore, visibility, prep, and recap workflows are system-agnostic. This page focuses on D&D because many Dungeon Masters search for a D&D campaign planner, but Tabletop Arc also supports other tabletop RPG campaigns.

How does Tabletop Arc remember previous sessions?

Session material can be turned into structured scenes, entities, events, and lore proposals. Once reviewed, that campaign history remains available alongside your existing Arc context for later search, prep, recaps, and continuity.

Does AI automatically change my campaign canon?

No. AI-assisted extraction proposes information for review. You decide what is approved, what needs correction, and what remains GM-private before it becomes trusted campaign knowledge.