Originally published
AI Session Archive: Build a Searchable Record of Every Game Session
An AI session archive is a searchable, structured record of every TTRPG session your group has ever played. Tabletop Arc turns raw audio into transcripts, scenes, and Campaign Memory that carries facts and identity decisions forward.
What is an AI session archive?
An AI session archive is a searchable, structured archive of every TTRPG session — transcripts, scenes, entities, and recaps — that compounds into a living campaign wiki. Tabletop Arc turns raw audio into a queryable record where every fact links to the moment it was established, giving your campaign evidence-grounded continuity that lasts years.
Why does a TTRPG group need a session archive?
By session twenty, your group has logged eighty hours of play. Half of it is referenced again in passing: "remember when the party met that smuggler in the harbor?" Without an archive, those references are lost. A searchable session archive turns hours of play into a record you can query. The party meets the smuggler in session three; he reappears in session twenty-one. Campaign Memory can keep those appearances together when the GM confirms they are the same person, and it can keep them apart when they are not.
What does the AI archive capture?
For each session Tabletop Arc captures:
- Audio — original recording, retained at your visibility setting (GM-only, members, or public).
- Transcript — speaker-separated, time-coded, segment-level.
- Scenes — semantic clusters of segments with summaries, participants, and locations.
- Entity mentions — every NPC, location, faction, item, quest, or event referenced.
- Lore observations — facts about each entity, with confidence and evidence segments.
- Campaign Memory — the facts, entities, and identity decisions this session contributed to the persistent campaign record.
- Recap — dual-track GM-private and player-safe outputs.
Every layer is searchable, exportable, and linked to the canon ledger.
How is search different from a normal CMS?
Search runs over structured, typed data. You can ask:
- "Every scene where the Iron Crown faction was mentioned."
- "All NPCs introduced in episodes 4–8 with motivation 'revenge'."
- "Every transcript segment where the Lich first names the players."
These are queries against the canon ledger, not full-text matches against unstructured prose. That is the payoff of treating the archive as a memory layer rather than a folder of files.
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Frequently Asked Questions
How long are sessions retained?
Can I search across multiple campaigns?
Are session transcripts shared with players?
How do I import old sessions?
Is the archive exportable?
How is the archive different from Discord logs?
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Example Outputs
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Programmatic examples
Pillar guides
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How AI keeps a multi-month TTRPG campaign coherent: structured canon, evidence-grounded recaps, and a living wiki.
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- Continuity
Persistent campaign memory
Build a canon ledger that compounds session-over-session and never loses an NPC again.