TTRPG Lore Tracking: How to Keep Campaign Canon Coherent for Years
TTRPG lore tracking is the practice of capturing every canonical fact about your tabletop campaign — characters, locations, factions, secrets, and rules — in a structured, evidence-linked record that compounds across sessions. Tabletop Arc is the AI memory layer for tabletop campaigns.
What is TTRPG lore tracking?
TTRPG lore tracking is the practice of capturing canonical facts about your campaign — NPCs, locations, factions, items, quests, and house rules — in a structured, evidence-linked record. Tabletop Arc is the AI memory layer that turns lore tracking from manual note-taking into a living, queryable, evidence-grounded campaign wiki.
What does "tracking lore" actually mean?
A campaign accumulates three kinds of facts: established canon (the Mayor is a vampire), uncertain canon (the Mayor might be a vampire — only one player overheard a rumor), and rejected canon (the Mayor is not a vampire — confirmed in session 7). Lore tracking is the practice of keeping all three in a structured ledger so the GM (and AI tools that operate on the ledger) never confuse one for another.
In Tabletop Arc, every entity carries a confidence level — HIGH (multiple sources or explicit canon), MEDIUM (single confident source), or LOW (rumor or AI inference). Low-confidence facts surface in the GM's continuity report as "to confirm next session" rather than being asserted as canon.
What entity types should be tracked?
A complete TTRPG ledger covers:
- Characters (PCs): the player characters, their classes, motivations, and relationships.
- NPCs: every named non-player character, with role, faction, and current state.
- Locations: towns, dungeons, regions, planes — with parents, descriptions, and notable features.
- Factions: organizations, their goals, allies, enemies, and territory.
- Items: notable weapons, magic items, artifacts; current holder and history.
- Quests: open and closed plot threads.
- Events: dated occurrences that anchor the campaign timeline.
- Lore: general world facts (cosmology, religion, history) not tied to a specific entity.
- Handouts: in-fiction documents shared with the table.
- Rules / house rules: rulings the GM has made.
How do you keep lore tracking from becoming a chore?
The answer is to make tracking happen as a side effect of play, not as homework after the session. Tabletop Arc handles this by analyzing transcripts: every entity mentioned at the table is automatically proposed for canon, and the GM reviews proposals in batches via the Review queue. The GM never has to remember to type up notes — the table does it for them.
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Frequently Asked Questions
How is lore tracking different from a wiki?
What systems are supported?
Can players add lore?
How do I correct a tracked fact?
How do I track house rules?
How does evidence linking help during play?
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